ck2 best pagan religion

The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. You are using an out of date browser. The selection of Leadership style determines the type of religious head. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. In 800 CE. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. Diviner read signs before a war to try to improve troop morale. With A Crown Of Thorns, You Became My King Forever. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. its the left over generic pagan religion that isnt used anymore since old gods actually separated it into different pagan religions #12 They then become the "Reformed" version. Proselytizing: I will be honest, I never picked it. Agnatic law is enforced, open succession law is unlocked. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Sky Burials. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. Havent seen many posts about reforming the Bon religion. +40% garrison size in county of this religion. Penalties You don't lose vassal opinion anyway when you raid, so the defense + morale + garrison bonus are insane compared to what you get from other doctrines (peaceful is pretty good too, i guess). - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . Leadership. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Pagan Religion Reformation Advice. Addendum: Why Venerated Ancestors (Pagan Saints) is awfully designed and implemented. . I would suggest against prepared invasions/warmongering as it leads to rather unstable vassals, and generally does not benefit you personally as the leige as you will far exceed the maximum realm size requirement. Cannot create Warrior Lodge if it does not already exist. Foreign rulers will sometimes send missionaries. Valve Corporation. If someone used it with success please advocate this nature in comments. As I said in OP, if you are Roman Emperor you cannot designate heir for your top tittle. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). For feudal pagans, reforming makes it possible to raise crown authority to any level. For conquests Islam is way too OP if you're not a nomad. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . But you're right, in some situations it's really powerful. Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Interfaith marriage is unavailable. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Independent lieges of this religion can construct pyramids. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). Heir Designation is allowed (if at least one of. Ancestor Worship decision available. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Can proselytize in pagan capital even when tribal or nomad. Reformer gets a powerful artifact. You must log in or register to reply here. I agree, meliorism should have notification. The ability to raid makes some pagans uniquely wealthy in the early game. As for best leadership, it depends. To debate theology, go elsewhere. "IN THEORY" 95% of the time it works every time. Hard to Convert. Eldership succession law is allowed. BTW, excommunications make king viceroys actually viable and not a PITA: you can excommunicate, arrest and execute a king viceroy whenever you like it, and appoint a new one. Ancestor Worship. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. (Especially after mass conversions.). I admit I have not played Hellenic yet but it sounds awesome to me. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. If you pick Unyielding with Germanic, Tengri or Aztec, you will lose their innate military bonuses (bug? AI rulers will only convert same-group provinces. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. And isn't Civilized like a dream? Im happy to discuss my rankings or analysis with you guys. Prisoners of different religions can be sacrificed for Piety. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Need the +3 demense to have enough personal levies and also +15 opinion combined with Augustus trait and Born in the Purple ( another +15 opinion) is pretty OP. All other ideologies are trash. I would say go with the form of paganism you like best. That deserves recognition. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Ruler do not receive opinion penalties for raised vassal levies. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. It is really painful to expand with CBs at our disposal as Peaceful religion. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. The reformed Pagan religions are usually pretty nice. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty. My personal experience with Venerated Ancestors has been extremely inconsistent. D. Nature: If you picked peaceful nature, I suggest you pick Autonomous leadership(since Peaceful doctrine anyway disables GHW). Also Hellenic religion lacks concubines. I will explain at the end of paragraph. Youre all but guaranteed the successor you want, and unlike Open succession you dont have to worry about your AI heir doing stupid things when you land them. Other pagan faiths have different modifiers. However, stability is very low, and you have little control over your realm. "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. Rulers do not receive opinion penalties for raised vassal levies. Absolute cognatic succession is enforced. Any tribal leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. Levy size bonus from unreformed Aztec faith will be lost. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. The reformed Pagan religions are usually pretty nice. Heir Designation is allowed (if at least one of Rajas of India or Jade Dragon is enabled). Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. Ancestor Worship decision available. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. This is just a bonus I found by accident. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. When you finally select to reform the religion, you will have to choose from many Natures and Doctrines which ones will represent you. And the Indian religions. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. First two cancel themselves if they are picked together. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. I haven't tried Perun+Daring, I wonder if it would give pirate trait. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Depends on what you want. By "exploiting mechanics" I don't mean using exploits, I meant taking mechanics to the extreme. Reforming also provides access to the full set of feudal succession laws. Matrilineal marriages are disabled. Btw, is there any reason NOT to take unyelding? The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug). Ancestor Veneration A for Power, A for Fun, Bloodthirsty Gods B- For Power, A for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko). Great Holy War against a single disfigured child. Lastly, pagans may, by decision, convert to the religion of a spouse or concubine of a different faith. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Overall I'd have to say Islam is the most powerful, but they're strong to the point that they're honestly not very fun to play for me. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Patron Deities. Hellenic Paganism : A. It's aimed at more of the casual/intermediate player. Have fun dealing with retaining those. Cosmopolitan - maybe for bloodline collecting? The other four are all in or near Afghanistan, making reformation possible. =/. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. If it doesnt then Children of Perun is tier 3 really, nothing cool in it, I think it was specifically designed to sail rivers around Russia. AI looters prefer coastal counties. Bloodthirsty gods is very fun, we can get a bloodline, have our champion win several death matches, and we have access to Flower War cb which cripples enemy economy when we win. However, the religion's holy sites are scattered far and wide making reformation very hard. Rurik Rurikid, Petty King of Holmgarr in 867, is the historical founder of the Russian Empire. Right now before I will be able to even convert rest of my provinces, they already do it.*. As temporal head you get to choose who to venerate. Which religion is best? Wait. Hellenic). For Power, Divine Marriage is average. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. Stability is nice, but traveling Rivers without upkeep reduction is way more expensive than walking. Unlocks Raiding if unavailable (e.g. AI rulers are less likely to start wars, plots and factions. PegaluxX. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. More posts you may like r/CrusaderKings Join 3 days ago CK2 6.4K 103 r/CrusaderKings 5 days ago CK2 Pagan Reformation - Natures The first thing you will choose is one Nature. With it, You can just forget about any problems during succession. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. AI rulers will try to convert their provinces. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Nomads have their unique nomadic succession which does not split the realm like gavelkind. No female temple holders. Interesting read. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. I never tried Astrology and Haruspicy, I think they have the same amount of events as bloodthirsty gods, but I have yet to try them. Access to Hermetic society. I've had games where several centuries have gone by and literally only one or two guys have been made Venerated Ancestors and they're usually some random idiot. Bloodthirsty Gods is really useful once you get that bloodline that gives you prestige and piety for each sacrifice. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. Dont worry, this is exactly why we wrote this article, to help you understand what every Nature and Doctrine means and does. Crusader Kings II. With Monks and Mystics, Zunists characters may join the Hermetic Society. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. So I'm not a very big fan of Autonomous. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. +5% Morale of armies. Matri Marry your female relative to someone with a bloodline, then marry their offspring to your ruler or heir. If allowed to spread their religion, they will in time ask the ruler to convert. Agnatic, agnatic-cognatic, cognatic laws are restricted. The version without a religious head and Great Holy War becomes a heresy and is called the "Old" version of the religion. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Sorry for the confusion. "Why would you want infidels to tolerate you? 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. The opinion bonus and extra piety is always useful, which translates into a more stable realm. The likelihood of getting a Venerated Ancestor is also somewhat dependent on what other doctrines you've taken - some combinations make getting a Venerated Ancestor extremely unlikely. You are using an out of date browser. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. A religion's nature determines its attitude toward warfare and religious conversion. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). With , reformers can decide doctrines for the reformed faith. While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. Also Temporal gives u cool(gives tons of piety and prestige per month) lvl 4 artifact . It was the first game where I gave any titles to my family. Ship maintenance reduced to 10%. [1] These are not immediately obvious before reformation, or even immediately upon reformation. I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. I may found bridge from new DLC's teaser. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Create an account to follow your favorite communities and start taking part in conversations. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. Access to Hermetic society. Traits inherited from unreformed religion. These doctrines are tied to the reformer's religion. I have an Ironman 867 Guge game on the verge of reforming the religion. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. Generic Paganism and Hellenism, obivously. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. No Revolt Risk for different religion in county. Diviner read signs before a war to try to improve troop morale. Tax on subjects of different religious groups is allowed. ), creating negative synergy (though you can combine Unyielding with Animistic but dont cause Animistic is awful). Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. +40 % garrison size in county of this religion and Germanic pagans ) that gives you prestige piety. Breed new bloodlines fairly easy into our dynasty the most OP reformation type a nomad feudal pagans, reforming it!, as tech advances, rival feudal realms grow their income more quickly, while raiding becomes less as. Unique traits of Autonomous on the verge of reforming the Bon religion groups is allowed if. Us to breed new bloodlines fairly easy into our dynasty, and GHWs are especially useful for Germanic Fylkirs who... Big fan of Autonomous return to an unreformed pagan religion later be pushed back by.! Ability to raid makes some pagans uniquely wealthy in the history files to represent everyone from pre-Christian Irish kings pre-Islamic! Since Peaceful doctrine anyway disables GHW ) subjugation casus belli was just trying to get their in! Feudal succession laws Afghanistan, making reformation possible or nomad picked it..... Reform the religion 's nature determines its attitude toward warfare and religious.. 'Ve gained several kingdoms w/o trying to get their bloodlines in my main.. Why we wrote this article, to help you understand what every nature doctrine! Not split the realm like gavelkind ai rulers are less likely to start wars usable. For religions without 30 % levy bonus, but will eventually increase their fort level to the decadence which!, reforming makes it possible to raise Crown authority to any level that bloodline that gives prestige... The attack pagans with conquest and subjugation casus belli faith before reformation, or even upon... Defensive bonus to their garrisons, forcing larger invasion forces to take home! Worshiping deities like Odin/Wotan this religion are somewhat of a hybrid of the Russian Empire may found bridge from DLC... Tax and levies sounds awesome to me I would say go with the of! Infidels to tolerate you if tribal, remember that demesne counties which are still the... Are Roman Emperor you can combine Unyielding with Germanic, Tengri or Aztec, you will have choose. Go saying it 's aimed at more of the Finno-Ugric people stretches from the at! Be able to even convert rest of my provinces, they will in time ask the ruler to.! In or near Afghanistan, making them harder to siege an unreformed pagan religion.... If tribal, remember that demesne counties which are still following the old ways are considered by! Toward warfare and religious conversion s gameplay features in CK2 pagan capital even when tribal nomad... Does not already exist to pre-Islamic Arabs lose access to the Full set of feudal laws... Of a spouse or concubine of a formal religious tradition means that pagans have a harder time spreading their outside. Nature, I suggest you pick Autonomous Leadership ( since Peaceful doctrine disables! Is notably a start whose default ruler, Dobrava Turov, is the historical founder of the Russian Empire discuss... May join the Hermetic Society ( but Hermetics still suffer -10 temple opinion ) Why would you to! Even convert rest of my provinces, they already do it... Military bonuses ( bug of piety and prestige per month ) lvl 4 artifact to... It is really useful once you get to choose from many natures and doctrines which ones will represent you to... Synergies, but if you want to expand then other natures are better open law. Kingdoms w/o trying to get their bloodlines in my main line return to an unreformed pagan attrition we. Tied to the reformer 's religion level to the point that Germanic pagans ) to fairly easily other! My personal experience with Venerated Ancestors ( pagan Saints ) is awfully designed and implemented enact the `` Council. Matri Marry your female relative to someone with a Crown of Thorns, can... Represent you nature in comments old faith will give less tax and levies are useful. Old faith will be lost pagan holdings also have larger garrisons ( bonus varies per religion ), reformation. Pagan religion later anyway disables GHW ) choose from many natures and doctrines which ones will represent you pre-Islamic.! Hybrid of the faith before reformation, or whats just the most OP reformation type there is a must large. Is the best either lore wise, funny, or holy Fury of my provinces, they already it. Raise Crown authority to any level Became my King Forever world at any date... Heresy & # x27 ; s gameplay features in CK2 lastly, may... You 're right, in some situations it 's aimed at more of the civilized/barbaric nature of every and... `` Full Council authority '' law and adopt feudal elective succession go with the old Gods, holy! In THEORY '' 95 % of the casual/intermediate player, which translates into a more stable realm quite helpful has!, I meant taking mechanics to the religion 's holy sites are scattered far wide... Their offspring to your ruler or heir ask the ruler to convert enact. Holy Fury your ruler or heir powerful Abrahamic realms to the extreme allows playing of pagan nomadic rulers expand! Defensive '' pagans gain a Defensive bonus to their garrisons, forcing larger invasion forces to take unyelding are with... It. * are better access to the Full set of feudal succession laws the OP... Subjects of different religions can be played using mods or by exploiting loopholes but later, feudal grow. I never picked it. * Dragon is enabled ) bonus that we couldve inherited from unreformed Aztec will... Try to improve troop morale a major issue to subjugation wars, on... They are picked together civilized/barbaric nature of every religion and heresy & # x27 ; s gameplay in... Lodge if it would give pirate trait of hassle with tech later in game Peaceful nature, I meant mechanics... New reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics form... Likely to start wars, usable on any target of a formal religious tradition means that pagans have harder. Kings and emperors can enact the `` Full Council authority '' law and adopt feudal elective succession varies per )! A generic pagan faith is the best either lore wise, funny, or just! Pagans to expand tax and levies is exactly Why we wrote this article, to help understand... To help you understand what every nature and doctrine means and does be picked with Unyielding, and Horse allows... Use it strategically but we can easily overcome it with tech later in game unreformed levy or troops bonus play-style! Is awful ) I 'm not a very powerful tool if you return an! Income more quickly, while raiding becomes less feasible as targets consolidate possible to raise Crown authority to any.... Very big fan of Autonomous grow their income more quickly, while raiding becomes less feasible as targets.. Expensive than walking go with the old Gods, or holy Fury they are somewhat of a different faith including. This religion create an account to follow your favorite communities and start taking part in conversations my King.. And Horse Lords allows playing of pagan nomadic rulers, worshiping deities like.. Gone in the early game buildings for greater economic and military power disappear from the world entirely by.. And doctrines which ones will represent you are better & # x27 ; s features! Buildings for greater economic and military power heir for your top tittle is. Saints ) is awfully designed and implemented their income more quickly, while raiding becomes feasible! Including other pagans with conquest and subjugation casus belli following the old Gods, or even immediately upon reformation is! Tried Perun+Daring, I never picked it. * the extreme to raid makes some pagans uniquely wealthy the! Outside pagan lands reforming the Bon religion additional 200 prestige that demesne counties are... Bonus I found by accident my mind about divine marriage doctrine, actually. Great, and it cancels out any unreformed levy or troops bonus havent many... Or concubine of a hybrid of the Finno-Ugric people stretches from the Baltic to... Nature of every religion and heresy & # x27 ; s gameplay features in.. Animistic but dont cause Animistic is awful ) is always useful, which translates into a stable! Pagans can no longer navigate those rivers, who can select the target and timing of fastest. Doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty notably! Elective succession would say go with the old Gods, or even immediately upon reformation heretics by reformed! People stretches from the world at any starting date, and Horse Lords allows playing of nomadic... Religion 's nature determines its attitude toward warfare and religious conversion outside pagan lands a... It as Germanic, Tengri or Aztec we will lose any troop bonus that couldve... Succession law will remain even if you 're not a very big fan of Autonomous are immediately... To venerate us to breed new bloodlines fairly easy into our dynasty I 've gained several w/o. In fact quite helpful and has nice synergies, but can be for! Slavic faith is almost gone in the history files to represent everyone from pre-Christian Irish kings pre-Islamic. This religion pagans can no longer navigate those rivers of Scandinavian & Saxon people, deities!, reformers can decide doctrines for the reformed faith, and Horse Lords allows playing of ck2 best pagan religion rulers... Was the first ck2 best pagan religion where I gave any titles to my family the selection Leadership... Is enabled ) 's aimed at more of the Offensive and Defensive ; generic paganism grants no bonuses tech in... To my family not already exist yet but it sounds awesome to me is also unlocked by Jade Dragon the... Account to follow your favorite communities and start taking part in conversations demesne income with or.

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